The first entry in Capcom’s air-juggling, sword-spinning, double-pistol blasting series kicked off the Devil May Cry franchise with enough attitude for three games. It may have ultimately failed as a reboot, but that’s more down to core fan response than it is an indication of the game’s quality.Įven if those only here for the storyline (who on earth are you?) could skip this game and still keep up with the main plot of the series, DmC: Devil May Cry is regularly featured for next to nothing in sales and is well worth scooping up for that reason alone. While the new look and rebooted mythology of DMC drew some raised eyebrows from longtime fans, the tighter action, and more grounded storyline more than made up for these changes.Ī daring, if not initially well-received new take on the Devil May Cry franchise, DmC offered a more flexible and free-flowing style of combat that was both welcoming to newbies as well as being worthwhile for series veterans. The only game in the Devil May Cry series to be outsourced to another developer, DmC: Devil May Cry was made by Heavenly Blade and Hellblade: Senua’s Sacrifice developer, Ninja Theory. Though the two naturally end up working together before the end of the game, Dante’s middling sections and lack of new content occasionally make the game feel half-baked and unsure of itself.įurther, most of the new characters were forgettable additions that did little to forward the series mythology, making much of the game a missed, if enjoyable, opportunity. Introducing protagonist Nero, Devil May Cry 4 saw the young whippersnapper utilizing a new gauntlet style weapon, with an older Dante set as the villain. While Devil May Cry 4 originally arrived as a revelation for the series, focusing on not just a new character but a totally new gameplay style on more platforms than ever, it’s let down so badly by its meandering, retreading second half that it loses much of the goodwill it earns on the first half along the way. One of only two games that die-hard fans can skip entirely to keep up with the franchise’s admittedly batshit mythos, Devil May Cry 2 is easily the weakest and most unnecessary game attached to the Devil May Cry name. Oh, and everyone’s wearing Diesel-branded jeans for some reason. With fewer puzzles, giant empty environments, and some embarrassingly bad new characters, Devil May Cry 2 is seen almost unanimously as not just a poor follow-up to its predecessor, but a total failure of a sequel.īetween never-mentioned-again protagonist Lucia and literal mustache-twirling villain Arius, DMC2 is a notoriously tepid, uninteresting, and largely pointless game as far as the rest of the franchise is concerned. The notable black sheep of the franchise, Devil May Cry 2’s rushed development and subsequent refocusing by Capcom saw disastrous results.
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